Mario & Sonic at the Rio 2016 Olympic Games

Video Game

"Mario & Sonic at the Rio 2016 Olympic Games" marked an exhilarating convergence of iconic characters from the Mario and Sonic franchises in a captivating sports and party game experience. Released for the Nintendo 3DS in Japan in February 2016, followed by a North American launch in March 2016, and subsequent releases in Europe and Australia in April 2016. The game made its grand debut on the Wii U worldwide in June 2016, promising players an immersive journey into the heart of the Rio 2016 Olympic Games.


This installment, the fifth in the esteemed Mario & Sonic at the Olympic Games series, bore the official seal of approval from the International Olympic Committee, a testament to its authenticity and adherence to Olympic values. Developed by Sega, with invaluable contributions from Arzest and Spike Chunsoft, and published by Nintendo, the game represented a collaborative tour de force in the gaming industry.

As a member of the development team, my role extended across both the 3DS and Wii U versions of the game. From meticulously reviewing gameplay mechanics to scrutinizing graphic assets, I played a pivotal role in ensuring that every aspect of the game resonated with players. Additionally, I assumed the responsibility of overseeing the final approval process with the International Olympic Committee, ensuring that the game met the highest standards of authenticity and integrity.

Throughout the development journey, our team was driven by a shared passion for delivering an immersive and engaging experience that celebrated the spirit of the Olympic Games. The result was a fusion of thrilling gameplay, vibrant visuals, and authentic Olympic events that captivated players of all ages.

In essence, "Mario & Sonic at the Rio 2016 Olympic Games" stands as a testament to the power of collaboration and creativity in the gaming industry, offering players a chance to embark on an unforgettable Olympic adventure alongside their favorite characters.